By RES Blogs November 29, 2011

by Morgan Strauss Here’s one for the “strange but true” file: the Aesthetic-Usability Effect. Basically, this means that a user will perceive a more attractive design to be easier to use than an uglier one. It doesn’t actually matter if it is easier to use or not, it will be perceived that way, and this applies to

By RES Blogs November 28, 2011

by Morgan Strauss A popular topic in online forums is the issue of programming audio distribution in larger installations, and how to best provide users with simple control over their systems. Traditionally, the approach taken in interface designs has been to have the user first select the room they want to contro

By John Sciacca November 21, 2011

by John Sciacca Black Friday – the annual shopping rite of passage where stores drop pricing on certain items to ridiculously low, way-below-cost levels in the hopes that you’ll come in and they can entice you to buy something -- *anything* -- else that they can actually make a buck on – is just days away as I w

By Jeremy Glowacki November 18, 2011

It’s not easy being a trade association in an era of mass media overload, social networking chatter, and instant-answer internet. But as I found out from a conversation with CEDIA CEO Utz Baldwin the other day, CEDIA is well on its way to reworking the entire notion of how a trade association

By RES Blogs November 15, 2011

During my private tour of Crestron’s brand-new NYC showroom, I witnessed a perfect example of how this particular space will greatly benefit the company when former New York Giants offensive lineman Shaun O’Hara wandered in. He was in the building with his wife checking out some furniture at the Ralph Lauren showroom

By RES Blogs November 09, 2011

by Morgan Strauss In the first two phases of our design process, we established interface functionality through sketching and wireframing. In these steps, we paid absolutely no attention to color, design, or style. There are two good reasons for this. For one, once you introduce aesthetics, they quickly become the

By RES Blogs November 08, 2011

by Morgan Strauss   Previously in our “GUI Design Process” series we covered sketching, our process for getting all of our ideas out to see what works. In the next phase, we refine and test our best sketches using interactive wireframes, which are lo-fidelity prototypes that allow us to qui

By RES Blogs November 07, 2011

by Morgan Strauss At Guifx, we’ve been designing GUIs for 12 years, and during that time we’ve seen firsthand what works and what doesn’t. Over the years we have refined our process down to three distinct phases: sketching, wireframing, and candy coating. In today’s blog I’ll address sketching as part of a three-pa

By John Sciacca November 04, 2011

by John Sciacca For many home theater aficionados—including 26 of the 29 projects up for the 2011 CEDIA Electronic Lifestyles awards — the height of awesometopia is a media room with an anamorphic-lens-equipped front-projection system. As I happen to have such a system, I thought I would first explain why they are

By Jeremy Glowacki November 04, 2011

For ADI, Sony offered the right brand at the right time. Once known as the security alarm professional’s distributor of choice, ADI has been broadening its product mix for quite some time (most recently by adding Lutron lighting and shades control to its inventory), yet had been lacking a p


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