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3/9/2013 8:57 PM
 
-MMORPG's Interview with Habib Loew: March's WvW Changes
Culling is in a nut-shell a process by which the server chooses to not tell players about certain other Guild Wars 2 gold players. It was all about limiting the breakdown of resources from a client to server standpoint. The dilemma with it was that a enormous battle would errupt & you would not see other players. It definitely had its drawbacks.
-Anook community interview with Guild Wars 2's Lead Designer: Isaiah Cartwright.
We have a large team working on modifications for WvW but they are not coming out in the February establish. Much of the changes incorporate a brand new progression strategy to make it more enjoyable to play in WvW and more factors to buy with badges. We are investigating & evaluating the badge drop rates, improvements to culling, and quite a few smaller quality of life improvements in WvW.
-MMORPG.com Interview With Colin Johanson
Much like your favorite Tv show, we hope as we broaden the scope of living stories as the year goes on, you won't want to miss each new release to see where the storyline or your favorite characters are headed.
 
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HomeHomeResidential Sys...Residential Sys...Residential Sys...Residential Sys...Guild Wars 2 Flame & Frost interviews Guild Wars 2 Flame & Frost interviews


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