Deciphering The Alphabet Soup Of
Digital Audio Format Acronyms
A lot of high-end audiophile AV clients have become obsessed
with adding turntables and tube amplifiers to their home
listening systems, but digital will still be the fundamental
format of the future, and it has plenty of nuance, too, in the
form of audio codecs.
Audio codecs are an alphabet soup of arcane and
esoteric three- and four-letter acronyms, most
of which rarely make it beyond the laboratory.
But while the two big players in that domain, the
various MP formats–with MP3 being the dominant
by a landslide–and the AAC codec favored by
Apple, overshadow their multitudinous
siblings, the entire array of audio
codecs, upon which the file-based music
industry of the last decade has been
largely predicated, are in constant flux.
Music files have drawn disdain from
audiophiles for years, and even casual
listeners can hear the difference between
a compressed and an uncompressed file. But that’s
changing. For instance, Apple recently developed
guidelines and tools intended to help recording
and mastering engineers and has adapted its downconversion
process to the AAC format that iTunes
uses to be able to accept 24-bit/96-kHz master files.
When you start with higher resolution, the downsampled
end result will also be better. That makes
this a good time to look at the file-based universe
of music reproduction from the AV systems
integrator’s point of view.
Thank You Beats
Much of the activity in the digital music domain
has come about from a relatively recent trend
toward higher quality audio. Culturally, that
shift is most visible on the streets, as teens and
Millennials toss away their earbuds and cover
up with over-the-ear closed-cup headphones.
The Beats brand, promulgated by rapper/
entrepreneur Dr. Dre and Interscope label chief
Jimmy Iovine, has rapidly garnered market share,
and even professional audio brands like Audio-
Technica and Sennheiser have been quick to
leverage their audiophile cred and get consumer
products to market that offer improved
frequency response and greater bandwidth than
earbuds ever could. But a flight to quality is also
evident at the molecular level, most notably
Apple’s abandonment of DRM-protected AAC
files in 2009, which let those music files better
utilize the newly freed-up bandwidth of the
format for music data instead of copy protection.
Formats
There are three major format food groups when it
comes to file formats and codecs: uncompressed,
lossless, and lossy. Raw PCM files and .wav files,
used on Compact Discs, can be used with variable
combinations of sampling and bit rates and are the
main uncompressed types, used for archival as well
as consumer applications. The lossless category
has the largest number of candidates, including
FLAC, ATRAC Advanced Lossless, Apple Lossless
(filename extension m4a), MPEG-4 SLS, MPEG-4
ALS, MPEG-4 DST, and Windows Media Audio
Lossless (WMA Lossless). Formats with lossy
compression, include garden-variety MP3, Vorbis,
Musepack, AAC, ATRAC, and Windows Media
Audio Lossy (WMA lossy). These are listed in
descending order of data size–lossless and lossy file
formats eliminate progressively larger amounts of
data and different types of data to become smaller
to store and faster to transfer.
While having to deal with far less data and file
sizes than video, audio codecs nonetheless have
their share of complexities. For instance, Apple
made its lossless audio format an open source in
late 2011, which will allow users to view and change
the code for use in their own software and tools.
The adapted format, known as Apple Lossless
Audio Codec or ALAC, lets users rip tracks from
a CD–still the most prevalent source of music files
besides downloading–into compressed files without
reduction in quality, although the resulting files are
still substantially larger than the more common but
more highly compressed MP3, AAC, and WMA
formats. That’s also what FLAC (Free Lossless
Audio Codec) files can do, and they do it royaltyfree,
but are not supported by Apple’s portable
devices.
Getting CD-type .wav files imported into Applesupported
devices has gotten easier and more
efficient, but glitches can arise. One of those is the
annoying habit of Apple Lossless-transcoded files
becoming corrupted when accompanying album
artwork is applied to them manually, which is
what some users will do when iTunes can’t find
the appropriate graphics. Worse, the glitch is often
random.

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Audio codecs are also evolutionarily dynamic, with new ones arriving all the time.
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Audio codecs are also evolutionarily dynamic,
with new ones arriving all the time. For instance, a
next-generation codec, called CELT (Constrained
Energy Lapped Transform), was recently released
by the Xiph.Org Foundation, creator of the
royalty-free Vorbis audio encoding technology that
competes with codecs such as MP3 and AAC that
come with patent royalty fees. CELT is designed
to use less processing power than Vorbis to decode
and to offer lower latency–5 milliseconds–from
when data starts arriving to when audio is decoded,
versus the tenth of a second that Vorbis offers.
CELT’s planned successor codec format, known
appropriately as Ghost for now, will operate closer
to Vorbis’ speed but will offer dynamic bitrates,
improving sound on lower bandwidth environments
and adding quality on high-bandwidth connections.
Some of these codecs may seem hopelessly
arcane compared with the familiar and highly
utilitarian MP3 types and .wav formats, but the
number and type of entities seeking to add music
to their service palette are looking for technological
differentiation and these esoteric codecs offer
exactly that. Google, for one, has been backing a
video codec from the Xiph.Org Foundation, which
has been helping move Vorbis and its relatives
further into the mainstream of codec-world. And
new codecs are being introduced at the high end
of the spectrum. For instance, the Fraunhofer
Institute, which brought the world the MP3 in the
first place, in 2010 introduced its HD-AAC codec,
which can keep the bandwidth and bit structure
of a 96-kHz/24-bit track intact and deliver it at a
bit rate of about 700 kbps, approximately half the
bit rate of the original recording and considerably
higher than the 256 kbps of the higher-resolution
files available on the Apple iTunes web store.
High-Definition Audio Content
Music lovers have a greater depth of choice when
it comes to HD music digitally delivered these
days. As the CD continues its long fade and the
overly optimistic so-called high-definition disc
formats like SACD and DVD-Audio become
museum pieces, several service providers have
stepped up to offer high-def music tracks virtually.
HDtracks, the high-resolution online sales venture
by audiophile jazz record label Chesky Records
that launched in 2008, now distributes highresolution
tracks from both Warner Music Group
and Universal Music Group archives that includes
the label’s jazz standbys as well as remastered
tracks from mostly legacy artists including the
Rolling Stones, the Kinks, and Elton John.
HDtracks offers a high-quality music download
service using a variety of file types. These include
AIFF CD-quality uncompressed music files;
FLAC CD-quality “lossless” compressed music
files with sonic quality on par with that of AIFF
files but that can be downloaded faster (but
that are not compatible with Windows Media
Player, iTunes or the iPod); 320-kbps MP3 files
that offer universal compatibility at a higher
resolution than the more typical 128k files; and
96-kHz/24-bit and 88.2-kHz/24-bit FLAC, which
are DVD-Audio-quality music files aimed at the
ultra-audiophile market sliver. All files include
metadata such as album graphics, liner notes and
other information (supplied by the original labels)
and can be configured with values ranging from
192-kHz/24-bits through the 44.1-kHz/16-bit
format of standard CDs.
The high-res music sector has had few successes in
the past. The technology has been around a while–
Apple Lossless (aka ALAC) was introduced in 2004–
and high-res music distribution ventures have been
tried before. Most notably, Music Giants launched
in 2007, selling lossless and 24-bit digital albums,
using either Windows WMA lossless HD stereo files
for $1.29 per song, or Super HD Audio in stereo or
surround formats, which are file-based versions of
SACD and DVD-A discs that were priced around
$20 apiece. The company had a limited catalog but
did have titles from major recording artists including
the Rolling Stones, Miles Davis, Big Star, Pink Floyd,
and Art Blakey. However, Music Giants came on
the scene with WMA9 files just as Apple’s iPod and
iTunes products were taking over the world and
Microsoft’s Zune was headed toward punch-line
status. Further, the Music Giants site was limited to
the use of Internet Explorer and required Windows
XP or Vista operating systems, and the SACD files
were huge–a three-minute song took up about 50MB.
Music Giants shuttered in less than two years
but others have persevered. Mark Waldrep’s Los
Angeles-based AIX label has specialized in highresolution
music since its inception in 2001. In
2009, Waldrep created iTrax, an online distribution
service that offers WM Pro, DTS, and Dolby Digital
versions of titles of artists he records at 96/24 in
PCM. Waldrep says that the HD equation between
video and audio remains disconnected: “People
embraced flat-panel displays with high-definition
video but for some reason we haven’t been able to
make that happen for audio yet.”
Waldrep says that while the stew of codecs can
seem confusing, he recommends steering high-end
clients to the FLAC format and using a computerbased
music server such as an Apple Mac Mini.
“For $3,000 or less, with a good DAC, you can
kick the doors down on CD quality using a server
and an upscale file format like FLAC,” he said.
Furthermore, he suggests this type of system as a
backstop against the rise of streaming, where the
audio quality isn’t limited by the size of he file but
rather by the bandwidth of the transfer pipe.
“Hooking into Pandora or Spotify as a discovery
channel for new music is great,” Waldrep said.
“But the [sonic] quality level simply isn’t going to
be there, because it can’t.”
For all the grumbling by audiophiles about
digital music in general and more recently
about streaming music, it cannot be argued that
consumers of all types have been seduced by the
convenience of digital delivery. “To many listeners,
even high-end ones, the codec is secondary,” noted
David Frangioni, owner of Audio One in Miami.
“What people think about is the user interface.”
Frangioni said that the biggest practical problem he
faces is that the profusion of codecs and file formats
and the varying ways that CDs and analog music are
brought into home systems has created a huge disparity
in levels between tracks, which can be annoying as
users move between songs on different formats. He
tries to level-match tracks as he adds them to systems,
trying to avoid having to add gain using the system’s
pre-amp, which adds noise. In some installations he’s
included a +/-3dB attenuation/boost button so that
users can quickly adjust levels between particularly
mismatched track levels.
“The real solution is using the best-quality
source you can get at a high level [of volume],”
Frangioni suggested. And in the alphabet soup of
digital codecs and file formats, that might be the
best advice of all.
Dan Daley is a freelance writer in Nashville, TN.