Last month’s Entertainment Expo (E3) is best reported on by telling the tale
of the three major game console platforms (Microsoft’s Xbox 360 and Kinect,
Sony’s PS3, and Nintendo’s Wii U), since they drive just about everything else
in the world of console gaming as it impacts the world of the residential home
entertainment designer/installer.
Without question, the most anticipated new product at E3 was Nintendo’s
next generation of home console system, Wii U. Much was revealed at E3 about
what will clearly be a big seller and something you will have to accommodate in
new systems or upgrades going forward, but much is still unknown. Confirming the rumors and last year’s sneak preview, Wii U is an optical
disc-driven system, though there is a broadband connection for updates, the
purchase of games, and access to streaming content. Yes, the video is finally
HD (improved from the previous 480p), with output resolution quoted up to
1080p. The Wii U’s video output is finally via HDMI, so this is something
integrators will have to take into consideration in systems that are already filled
to the max on HDMI inputs. Video is also accessible through an adaptor cable
in component, composite, S-video, or RGB.
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| The demo of Just Dance for Wii U (top) showed how the traditional Wii remotes can be used (here by the dancers) in conjunction with the GamePad, serving to direct the action. |
Audio will be six-channel PCM linear via the HDMI output or analog via
cables when you are using the adaptor. Beyond that, there simply weren’t
any other details available. For example, will there be games with any of the
familiar Dolby or DTS audio formats? Will there be optical or coaxial digital
outputs? Time will tell. Even such seemingly simple, yet important to custom
installer, questions as to whether the power supply will be internal, as is the case
with PS3, or external, as is the case with Xbox 360 were met with the same lack
of response.
The answer when Wii U will ship was only a vague reference to “holiday
2012.” Further clouding the mystery, it was clear that the Wii U controller pads
at the show were all pre-production samples and not using the final tooling
for the housing. Add to that, the fact that they carried a type of FCC notice
used when a product is shown but not yet approved, and the schedule becomes
even more murky. Pricing? Not even a
hint on this one. My guess is somewhere
between $399 and $499.
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| Sony’s PS3 Wonderbook will combine an interactive printed book viewed by the PS3 EyeToy along with the Move controllers acting as Magic Wands |
This lack of detail should not cloud
the, um, game changing potential of Wii U. The
new platform will use the same Wii-style IR-based
sensor bar and many of the same accessories like
the Balance Board. However, what differentiates
Wii U from the competition is the Wii U GamePad
with its 6.2-inch color LCD touchscreen, dual
analog sticks, plus a variety of other game
control options, a headphone jack, Near Field
Communication, and the ability to operate as a
remote control for your TV.
The GamePad is more than a controller. It is not
just tied to the game console, but is, in the words
of Nintendo’s Shigeru Miyamoto “…a part of the
game, not just a controller.” Since, as Miyamoto
also said, “…the next game cannot be dependent
on the TV,” in addition to the obvious use with
games on the display, the GamePad may be used to
play games when the TV is showing other program
material. Players also will be able to use it to play
games against each other, with the screen on each
player’s GamePad different from the other as part of
the strategy for game play. This “asymmetric game
play” forms the key of the use of the new console
and Game Pad and in many ways we expect it to
have as great an impact on the gaming world as
the original Wii did when it was first introduced.
Note that the Wii U console will handle up to two
GamePads at this time.
Of course, there will be support from many
of the leading third-party game publishers such
as Ubisoft with “ZombiU,” Assassin’s Creed III
and Just Dance 4, Warner Bros. Interactive with
“Batman: Arkham City Armored Edition and
more from THQ, Sega, Namco Bandi Games,
and Frozenbyte, among others. First-party games
from Nintendo will include new Super Mario Bros,
Pikmin, and Wii Fit games specifically tailored
for Wii U along with the “Miiverse,” a social
networking communication system for Wii U
gamers to share experiences with one another.
To cover all bases, Nintendo is working with
Netflix, Hulu Plus, Amazon Instant Video, and
YouTube to bring streaming video services to the
new console system along with the social aspect
of the Miiverse. However, other than saying that
this was part of their broader strategy, this was yet
another part of the Wii U picture that still requires
further clarification. At this time it is not known
which, if any, of these services will be available at
launch.
Microsoft’s Dual Agenda: Kinect and Xbox 360
At this year’s E3, Microsoft continued to push a
dual agenda with the free-space motion control
of Kinect and online streaming services as the
core of the Xbox 360 strategy. With Windows
8 looming just over the horizon, and the now
announced “Surface” tablet not yet in evidence
at E3, questions focused on how the folks from
Redmond would extend the capabilities of Kinect
and what level of integration there would be when
Windows 8 does arrive.
As has been the case at Xbox E3 events, there
were answers galore replete with celebrities.
Where a few years ago Microsoft brought former
Beatles and ex-Beatle wives to the stage, this year’s
event featured Usher promoting a new console
game. More to the point of music, the former
Zune service has now been renamed Xbox Music
with 30 million tracks said to be available. Call it
Microsoft’s version of iTunes, if you will, and it will
be available across the Xbox 360, Windows Phone,
and Windows 8 platforms.
On the video side, the use of Xbox as a key
part of an over the top (OTT) environment will
be enhanced with the addition of a variety of
more sports services, such as NHL GameCenter,
24/7 live programming from ESPN and ESPN’s
coverage of NFL, MLB, and the NBA, and
for basketball fans who subscribe to the NBA.
com League Pass, there will be access to out-ofmarket
games and League highlights. For those
whose sports are more real and personal, a tieup
between Nike and Microsoft will appear as
“Kinect Training.”
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| The Wii U Game Pad can be used in a variety of ways, shown here in a Wii I version of Fit, combining information on the GamePad sent from the Balance Board that is different from what is on screen. |
A large number of content services will be
added globally, and for those in the US and
Canada that will include AmebaTV, BreakMedia,
GameSpotTV, Revision3, while U.S. domestic
consumers will be able to view Comedy Central
Stand Up, Indie Flix, Nickelodeon, Paramount
Movies, SnagFilms, TwitchTV, Univision, and
the Weather Channel. New U.S. audio services
will include Rhapsody and Slacker Radio, among
others.
The biggest news for Xbox is what Microsoft
has dubbed “Xbox SmartGlass,” an application
for Windows 8, Windows Phone,
and “other portable devices” that
is meant to more tightly integrate
the phone, tablet, PC, game
console, and your display. For
example, while watching a movie
on your tablet or phone you’ll be
able to throw it up to the TV, or
while watching content on the TV,
you’ll be able to view additional
meta-data driven content on the
phone or tablet. The multi-screen
environment of Xbox SmartGlass
will also integrate remote control
functionality onto the portable
device to, in Microsoft’s words
“turn any TV into a Smart TV.”
In some respects, SmartGlass
will perform the same
functionality as the Nintendo
GamePad will with Wii U, with
the ability to use the portable
device as a touchscreen game controller with
“swipe, pinch, or zoom” controllability. There
will also be ties to games for display of additional
content along the lines of what will be available
when viewing program content. Keep in mind,
however, that while SmartGlass will enable some
controller functionality and perhaps enough for
the casual gamer, the hard-core gamer requires an
additional level of hard tactile controls for which
the glass face of a portable device is simply no
substitute. Xbox is definitely aiming at the freespace
gesturing and voice control of Kinect as its
future control system, along with the traditional
controller and SmartGlass devices.
Sony’s PlayStation Vita
The third member of the game console trio is Sony,
with the PlayStation range headlined by PS3 and
portable products now showcased by the Vita.
The biggest question after Sony’s E3
announcement was, “Where was the news?” To
be fair, one can say that with cross-platform play
using a Vita with a PS3 console is already a reality
with a number of titles supporting that capability.
Since the Vita is a game with both a screen and
hard controls, one might even say that in some
regard, Sony has beaten both Nintendo’s Wii U
and the GamePad or Microsoft’s Xbox 360 and a
phone or tablet running SmartGlass to the punch.
With a “cross-goods” feature, you can even go one
step further by using content downloaded to the
PS3 on both the main console and a Vita, as well
as to pick up a game started on the PS3 console
and finish it on the Vita.
This is all well and good, but to veteran E3
attendees, it did seem a bit odd that there was
none of the usual recitation of sales figures we’re
accustomed to at Sony events. Also peculiar was
absolutely no mention of the unit’s ability to play Blu
ray discs or any 3D content. Perhaps Sony believes
that is now common place, but just a bit different
than typical. Anyone expecting new hardware
introductions had definitely come to the wrong
event. Similarly, there were no announcements of
new content deals, and also especially for a gaming
company whose parent company owns a movie
studio, there were no celebrities on stage.
However, at a show where cross-platform
integration seemed to be a major theme, it is
worth noting that Sony announced that cell phone
manufacturer HTC is now part of the “PlayStation
Certified” program. As such, they are the first non-
Sony company to do so and that means that you
can look for this as a major differentiation point
for HTC’s Android phones this year. At the same
time, the PlayStation Suite program has been
renamed “PlayStation Mobile,” perhaps reflecting
the importance of smartphones and tablets in the
totality of the gaming ecosystem.
One interesting addition on the game title side
was the preview of the first “Wonderbook” title
where the Playstation Move controllers are used
in conjunction with a printed book, the Move, and
EyeToy camera, and, of course, the PS3 console.
The first of the games is “Wonderbook: World
of Spells,” developed in collaboration with J.K
Rowling as part of Sony’s partnership with her
Pottermore website. In the game, available in
November, players will read the
book, follow the action on screen,
and use the Move controllers as
“magic wands” to cast spells and
become involved in other game
play activities. The concept was
interesting, and it leads us to
mention that anyone anticipating
it for a game room or grand home
theater arrange the camera and
room space so that the players
may gather around the interactive
book while still having a view of
the display and be in range of the
camera.
As one Sony exec said during
the presentation, Move is
“additive, not all or nothing,”
perhaps in comparison to the
centrality of Kinect and the
GamePad to their respective
console platforms. After all, when
you realize that there are still PS2 and PSOne
units on sale, PS3 has a great deal of life in it, and
with the on-board Blu ray player, it continues to
represent a very unique proposition.
Conclusions
Despite the absence of hard price and availability
information, it is clear that Wii U will be a soughtafter
product during the holiday selling season.
Anyone considering a project bid where games are
even a remote possibily would be wise to reserve
a few systems with a friendly retailer, as well as
to make certain that “one more” HDMI input is
available for the AVR, processor, or video display
than you might otherwise have provisioned.
At the same time, don’t count Xbox 360 or PS3
out of the picture either.
At the end of the day, it’s been clear that
console games should be an integral part of any
system you install. With all the changes we’ve
seen, that is the one thing that is a constant now,
more than ever.
Michael Heiss (captnvideo@aol.com) is
contributing editor to Residential Systems in
Sherman Oaks, CA.